| Excellent work by "Brainsucker" originally posted at AboveTopSecret
-- Trolls and Tellytubbies removed from this version. |
| posted on
2-10-2006 at 10:22 AM (post id: 2524173) - single
|
|
|
Why there were no planes at the WTC
In physics deflection is the event where an object collides
and bounces against a plane surface.
http://en.wikipedia.org/wiki/Deflection
Now let's review NIST simulation in order to know if they account
for deflection:
Big image: http://img122.imageshack.us/img122/3176/nistcutql8.png
It is time to test a physical
collision in the "real" world
and look for the deflection; the laws of physics are not mutable
so we know for sure that we will be seeing a deflection process:
Big image: http://img400.imageshack.us/img400/3096/planewingcutwj9.png
At this point we've got two possibilities:
+ The laws of physics did not apply at the WTC.
+ There is no plane driving any deflection process.
PD: But there is more to it...
Big image: http://img429.imageshack.us/img429/9356/transcutbr0.png
[edit on 2-10-2006 by brainsucker]
|
We are talking about a MASSIVE deflection process here:
missing, gone, none, zero, null.
Please point out where the massive deflection (As shown in the NIST
simulation) is taking place.
PD: Of course I'm not saying that the CG must bounce on one piece,
I'm looking for the physical process described by NIST (Second image);
I have not found it.
PD2: Can you comment about the transparent plane a bit. Thanks.
[edit on 2-10-2006 by brainsucker]
|
| posted on
2-10-2006 at 11:16 AM (post id: 2524289) - single
|
|
|
The NIST simulation goes against this statement:
"there is no way a plane could possibly reflect/bounce off, the force
involved would, as was seen, destroy the plane. "
Because clearly the "plane" is destroyed on impact and some pieces
bounce off acording to the known laws of physics (Deflection), as
you can see on the PBS documentary.
You are twisting the laws of physics; ie: inventing new ones.
The expected behaviour of the collision is well simulated by NIST...
The problem is that in the "real" world that behaviour could not be
seen.
Of course letting aside the magical transparent plane.
[edit on 2-10-2006 by brainsucker]
|
| posted on
2-10-2006 at 12:10 PM (post id: 2524423) - single
|
|
|
It is amazing how you discount the NIST simulation
showing the deflection...
We've got a theoric simulation and a "real" experiment that do not
match at all.
Two choices:
a) The NIST simulation is wrong.
b) The WTC video is wrong.
PD: On the transparent plane... The picture speaks by itself, the
"plane" (CG) is transparent... There is much more in there: the processed
camera panning, etc. A total fabrication folks.
|
| posted on
2-10-2006 at 12:40 PM (post id: 2524503) - single
|
|
|
"Its not that the NIST was wrong, its just that it
doesn't apply in this situation."
Of course, the detailed simulation by NIST of the WTC impacts does
not apply to the WTC impacts. Doublespeak at the maximum level.
On the camera... That camera is making a neat transparency effect
on 10s of frames and 100s of pixels each (On multiple videos of the
event too, not just this one). Its quite interesting that TV cameras
usually does not apply transparency masks when recording NASCAR or
F1 cars .
|
| posted on
2-10-2006 at 01:48 PM (post id: 2524659) - single
|
|
|
More on the "simple" deflection model:
We do not need a complex model (ie: particle system simulation;
already provided by NIST) because the simplest model,
based on the well known deflection, shows the problem quite well.
In fact both models are NOT mutually exclusive.
I suspect that in the light of the --absence of deflection-- NIST
hacked
the model to downplay the process, and make it appear more like the
"reality". This was two folded: go in line with the big hole
(Very difficult) and try to account for the zero deflection seen
(Impossible).
I do not know how It was done and I do not doubt that the technology
explained by John Lear exists (Because I have seen amazing civilian-tech
holograms).
Some posible scenarios:
CG digitally dubbed: I would expect more quality on the dubbing process.
Holographic tech: This accounts for the "eyewitness" and transparency.
Experiment (Beware):
1. Get a glass.
2. Throw it against the wall.
3. Glass desintegrates.
4. Each piece undergoes collision (With the wall and/or other pieces).
5. Lots of different deflections.
ie: the NIST model.
|
| |